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Motion

Easing

motionanimationtimingcurvephysics

The acceleration curve of an animation — controlling whether it starts fast, ends slow, or bounces.

When to use

  • Always — linear motion reads as mechanical and robotic
  • ease-out for elements entering the screen (starts fast, decelerates)
  • ease-in for elements leaving (accelerates into the exit)
  • spring physics for tactile, playful interactions

Examples

  • cubic-bezier(0.4, 0, 0.2, 1) — Material Design standard easing
  • Spring stiffness 300, damping 30 in Framer Motion

See this in the wild

Analyze a site and look for easing in the breakdown.

Analyze a site

More in Motion